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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Morgan North
The Wild Bunch Electus Matari
41
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Posted - 2012.01.18 10:43:00 -
[1] - Quote
Actually, it shouldn't be high/medium/low. There should be one of each. I propose "Rack - Coolant Injector" Where Rack is Low/Medium/High. It is applicable to a given rack that is overheated, and consumes coolant. This would do wonders for active tanking! |

Morgan North
The Wild Bunch Electus Matari
41
|
Posted - 2012.01.18 10:55:00 -
[2] - Quote
With that in mind:
1. Magnetic Accelerator
Works with Blasters only
Fitting: 1 Low Slot, further requirements matching Magnetic Field Stabilizers.
Effect: 50% to 100% Optimal range increase in Blasters with Falloff bonus to match.
Penalty: Always active, possible damage reduction (Passive).
2. Inertial Compensator:
[i]Works for Railguns only[/i
Fitting: 1 Low Slot, further requirements matching Magnetic Field Stabilizers.
Effect: Reduction in Optimal range, higher Tracking.
Penalty: Always Active (Passive).
These two modules would essentially provide for Blasters and Railguns to become permanent medium-ranged weapons at the cost of 1 low slot. The lack of further modules to amplify damage and tracking aswell as fall off is intended to complement the way these things would work.
3. Improved Nanotubed Internal Structure.
Fitting: 1 Low Slot
Effect: Armor repair amount +% (To be defined).
Penalty: Active Module
Description: By improving the ship's internal structure with passageways for nanites, the possibiites for faster access to damaged sections of the ship by repair teams and nanite paste allow for a better rate of structural damage repair, at the cost of further capacitor by the Nnites to transverse the passageways.
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Morgan North
The Wild Bunch Electus Matari
41
|
Posted - 2012.01.18 10:55:00 -
[3] - Quote
Morgan North wrote:With that in mind:
1. Magnetic Accelerator
Works with Blasters only
Fitting: 1 Low Slot, further requirements matching Magnetic Field Stabilizers.
Effect: 50% to 100% Optimal range increase in Blasters with Falloff bonus to match.
Penalty: Always active, possible damage reduction (Passive).
2. Inertial Compensator:
Works for Railguns only
Fitting: 1 Low Slot, further requirements matching Magnetic Field Stabilizers.
Effect: Reduction in Optimal range, higher Tracking.
Penalty: Always Active (Passive).
These two modules would essentially provide for Blasters and Railguns to become permanent medium-ranged weapons at the cost of 1 low slot. The lack of further modules to amplify damage and tracking aswell as fall off is intended to complement the way these things would work.
3. Improved Nanotubed Internal Structure.
Fitting: 1 Low Slot
Effect: Armor repair amount +% (To be defined).
Penalty: Active Module
Description: By improving the ship's internal structure with passageways for nanites, the possibiites for faster access to damaged sections of the ship by repair teams and nanite paste allow for a better rate of structural damage repair, at the cost of further capacitor by the Nnites to transverse the passageways.
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